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Connection Gravity by Chromance&NEI

Connection Gravity G* - $ - $ $ $$$$ - AHGOLKLOGACHROMANCEINTRO BY ALEX/7 - ! -> - ! - : * - ! - * - $ - $ $ $$$$ - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - CLUDMVENW^'0_(1 )29 - CLUDMVENW^'0_(1 )29 - CLUDMVENW^'0_(1 )29 -

Elvira2 by Chromance&NEI

Elvira2 - - - - - - - - T - - - < > INTRO CODED BY GRIM REAPER/NEI < > - -=> NORTH EAST IMPORTERS <=- ARE BACK WITH THIS KICK ASS WARE TITLED: ELVIRA II: THE MISTRESS STRIKES BACK. CRACKED AND PACKED BY CHROMANCE. GREETS FLY OUT TO: CHROMANCE, LEGEND, TALENT, F4CG, TSM. MOLOCH OUTTA HERE... - - - AHGOLKLOGACHROMANCEINTRO BY ALEX/7 - K ELVIRA 2 - THE QUEST CONTINUES - Q ELVIRA IMAGE COPYRIGHT 1990 QUEEN 'B' PRODUCTIONS. ELVIRA IS THE TRADE MARK OF QUEEN 'B' PRODUCTIONS. CONCEPT BY HORROR SOFT LTD. GAME AND ALL OTHER MATERIALS COPYRIGHT FLAIR SOFTWARE LTD. 1992. ALL RIGHTS RESERVED. - G WRITTEN AND PROGRAMMED BY BRUCE LE FEAUX - E GRAPHICS : MARK SAMPLE, PAUL DRUMMOND, MARIA DRUMMOND, KEVIN PRESTON - E MUSIC AND SOUND EFFECTS BY SHAUN CONNOLLY CRACKED AND SHORTENED BY PAINKILLER/<C> - TBUGULUQUVU[U U%U*U/U4U9U>U - UDVGVWVZV/V^V V"V$V&V(V*V,V.V0V2V4V - K ELVIRA 2 - THE QUEST CONTINUES - Q ELVIRA IMAGE COPYRIGHT 1990 QUEEN 'B' PRODUCTIONS. ELVIRA IS THE TRADE MARK OF QUEEN 'B' PRODUCTIONS. CONCEPT BY HORROR SOFT LTD. GAME AND ALL OTHER MATERIALS COPYRIGHT FLAIR SOFTWARE LTD. 1992. ALL RIGHTS RESERVED. - G WRITTEN AND PROGRAMMED BY BRUCE LE FEAUX - E GRAPHICS : MARK SAMPLE, PAUL DRUMMOND, MARIA DRUMMOND, KEVIN PRESTON - E MUSIC AND SOUND EFFECTS BY SHAUN CONNOLLY CRACKED AND SHORTENED BY PAINKILLER/<C> - TBUGULUQUVU[U U%U*U/U4U9U>U - UDVGVWVZV/V^V V"V$V&V(V*V,V.V0V2V4V -

Elvira2 by Chromance&NEI

Elvira2ESSAGE - ESSAGE VH - - QUICK NOTE TO HELP YOU PLAYING - LVIRA: - DON'T INTEND TO SPEND MY LIFE WITH TYPING THE FULL DOCS, - WILL GIVE YOU ONLY A FEW IMPORTANT THINGS ABOUT THE GAME. - IRST, THE STORY: - - ICE TO SEE YOU AGAIN, SINCE WE LAST MET - HAVE BEEN FORTUNATE ENOUGH TO SAVE UP ENOUGH DOSH FROM THE SALE OF THAT FAMILYHEIRLOOM - ILLBRAGANT CASTLE, TO BUY ME THAT FILM STUDIO - HAVE ALWAYS WANTED. - 'M GOING TO PRODUCE THEMOST MAGNIFICANT HORROR FILMS YOU HAVE EVER SEEN, - ONLY HOPE THAT - DON'T GET CAUGHT UP IN ALL THE BLOOD AND THROAT SLASHING THAT GOES ON IN THESE THINGS. - HAVE NOW GOT MYSELF A BOYFRIEND, WHO LOOKS AFTER MY EVERY NEED, IF YOU KNOW WHAT - E WAS EXPECTED TO BE HERE BY NOW TO HELP ME WITH A FEW SCENES BEHIND THE GRAVE STONES, BUT AS USUAL HE MUST OF DROPPED OFF TO SLEEP SOME- WHERE, HE SEEMS TO SLEEP DURING THE DAY AND BE WIDE AWAKE AT NIGHT. - WONDER WHAT THAT MAKES HIM? - F YOU SEE HIM WANDERING AROUND THE PARKING LOT, TELL HIM TO GET HIMSELF IN HERE NOW! - ETTING TO GRIPS WITH - LVIRA: - OU WILL NOW FIND YOURSELF AT THE FRONT GATES OF THE FILM COMPLEX, THE NIGHT IS STILL, A GHOSTLY SILENCE, AND THE ONLY CAR YOU CAN SEE IN THE PARKING LOT IS THAT OF YOUR GIRLFRIEND, - UT WHERE ARE THE GUARDS? - HEY ARE SUPPOSED TO BE ON DUTY AT THE GATE TO LET ME IN. - OU TRY THE GATE BUT IT IS LOCKED. - OU TRY THE GUARDS HUT BUT THE DOOR IS ALSO LOCKED, BUT YOU CAN SEE THROUGH THE WINDOW THAT SOMETHING IS WRONG. - OUR JOB IS TO GET INTO THE FILM STUDIO AND SEE THAT - LVIRA IS SAFE, AND READY TO GO HOME FOR THE EVENING. AS YOU LOOK AROUND TO FIND SOMETHING TO BREAK INTO THE GUARDS HUT WITH, YOU FIND A ....... TO HELP YOU. - OUR QUEST (STONE) BEGINS. ^^^^^^ PROVIDED BY - TATUS INDICATORS: - - LEVEL: THIS COUNTER INDICATES JUSTHOW WELL YOU ARE PROGRESSING THROUGH THELEVELS. - HE MORE PUZZLES AND ALIENS THATYOU DISPOSE OF THE MORE EXPERIENCE POINTS YOU RECEIVE. - HE MORE POINTS YOU HAVE THE BETTER AT COMBAT YOU WILL BE AND THE MORE DEVASTATING THE CAST SPELLSWILL BE. - XP - EXPERIENCE: - HIS INDICATES HOW WELL YOU ARE PERFORMING ON THIS LEVEL. - OINTS: THE COUNTER RISES AS YOU COLLECT POWER POINTS, THE MORE POINTS COLLECTED THE GREATER NUMBERS OF SPELLS CAN BE CAST. - - HIT POINTS: REFLECTS HOW RESILIENT YOU ARE. - TATUS: - - WEAPON SKILL: THE HIGHER THE COUNTER THE BETTER YOU ARE WITH YOUR WEAPON. - - ACCURACY: INDICATES HOW ACCURATE YOU ARE AT SPELL CASTING. - - WILL POWER: IF YOU STAND YOUR GROUND AND FIGHT THE ALIENS RATHER THAN RUN FOR COVER YOU - WILL SOAR. - - MAGIC RESISTANCE: THE HIGHER THE COUNTER THE BETTER DEFENCE YOU HAVE TOWARDS SUPERNATURAL FORCES. - - STRENGTH: IF THE COUNTER IS HIGH, IT WILL MEAN THAT YOU HAVE PROBABLY MORESTRENGTH THAN THE ALIEN. - - CONSTITUTION: THE HIGHER THE COUNTER GREATER AMOUNT OF HITS POINTS CAN BE TAKEN WITHOUT DAMAGING YOUR HEALTH TOO MUCH. - - POISON RESISTANCE: REFLECTS HOW YOUARE TO COPE WITH POISONS. - PELL CASTING: TO HELP YOU THROUGH THE GAME YOU NEED SUBSTANTIA AMOUNT OF MAGICIN THE FORM OF SPELLS. - EFORE YOU START YOU MUST HAVE COLLECT THE FOLLOWING: - LVIRA'S SPELL BOOK (GIVEN TO YOU AS YOUENTER THE STUDIO COMPLEX) - HE CORRECT INGREDIENTS TO MAKE THE SELECTED SPELL. - AVE THE LEVEL, EXPERIENCE AND OPPOR- TUNITY TO CAST IT. - HERE ARE SEVERAL REQUIREMENTS THAT MUSTBE OBSERVED BEFORE A SPELL CAN BE CREATED AND CAST. 1.) - - EVEL: FROM THE SPELL BOOK YOU WILL SEE THAT EACH SPELL HAS A LEVEL NUMBER. - OU MUST HAVE A MINIMUM OF THAT NUMBER BEFORE YOU CAN MAKE THAT SPELL. 2.) - OST: THE NUMBER OF - USED WITH EACH COSTING OF THE SELECTED SPELL ARE ALSO DEDUCTED FROM YOU - . 3.) - OU MUST HAVE ALL THE REQUIRED INGREDIENTS NEEDED TO CREATE THE SELECTED SPELL IN YOUR INVENTORY. - IXING A SPELL: - OU MUST HAVE COLLECTED - LVIRA'S SPELL BOOK BEFORE YOU CAN START MIXING SPELLS. - OW, CLICK ON THE BOOK ICON AT THE RIGHTOF YOU SCREEN TO REVEAL THE NUMEROUS AT YOUR DISPOSAL. - OU CAN TURN THE PAGESOF THE SPELL BOOK BY CLICKING THE BOOK ICON AT THE TOP LEFT OF THE PAGE. - NCE YOU HAVE SELECTED WHICH SPELL YOU NEED TO USE, CLICK ON THE SPELL NAME TO REVEAL WHAT INGREDIENTS YOU REQUIRE. - O RETURN TO THE SPELL BOOK, INDEX WITHOUT MAKING A SPELL, OR POSSIBLE CHANGING TO A DIFFERENT SPELL, CLICK ON THE - XIT ICON ON THE UPPER RIGHT CORNER. - OW, WE GET TO THE INTERESTING STAGE, TOMIX A SPELL, CLICK ON THE BOOK ICON. - HE SPELL PAGE WILL THEN APPEAR. - RAG EACH OF THE NECCESSARY INGREDIENTS FROM YOUR INVENTORY ONTO THE PAGE AND DROP. - HE INGREDIENTS WILL NOW BE ALL VISIBLE ON THE PAGE. - LICK ON THE BOOK ICON AND THE SPELL WILL ENTER YOUR INVENTORY AS A NEW ICON. - OUR INVENTORY CAN HOLD A NUMBER OF DIFFERENT SPELL ICONS UNTIL THEY ARE READY TO BE CAST. - HEN YOU ARE READY TO RETURN TO THE INDEX, CLICK ON THE EXIT ICON. - ASTING A SPELL: - NCE YOU HAVE MIXED YOUR SPELL AND PLACED IT IN YOUR INVENTORY, IT'S NOW READY FOR CASTING WHEN YOU WANT TO CAST THE SPELL CLICK ON THE SPELL YOU WANT TOUSE FROM YOUR INVENTORY. - NCE YOU HAVE DONE THAT USE ICON WILL APPEAR ON THE COMMAND MENU, CLICKING ON THIS WILL CASTTHE SPELL. - LL YOUR PRE-MIXED SPELLS CAN BE VIEWED BY CLICKING ON THE UP/DOWNARROWS OF THE SPELL SELECTOR SITUATED TO THE LEFT OF THE INVENTORY BOX. - ERTAIN SPELLS CAN BE USED MORE THAN ONCE, WHILST OTHERS WILL BE FINISHED AFTER ONE CASTING. - F A PARTICULAR SPELLICON DISAPPEARS FROM YOUR INVENTORY, IT HAS EITHER BEEN USED AND IS NOW FINISHEDOR IT HAS DIED THROUGH BEEN UNUSED FOR A LENGTH OF TIME. - VAILABLE SPELLS: - HIS IS A LIST OF SPELLS AVAILABLE FOR USE IN THE GAME. - ACH SPELL HAS ITS OWN NAME, AMOUNT OF LEVEL AND POWER POINTS, IT USES AND WHAT INGREDIENTS ARE NEEDED TO MAKE THE SPELL. - T ALSO LISTS THE EFFECT THE SPELL HAS WHEN CAST. - HE NAME, LEVEL, PP, INGRD., EFFECT - AGICK: 8,8,A GARNET AND ANY ABSORBENT OBJECT. - LL MAGIC HAS NO EFFECT ON THE CASTER FOR A SHORT TIME. - IND DEMON: 9,15,UNKNOWN. - N THE CORRECTCIRCUMSTANCES DEMONIC LIFE FORMS WILL BETRAPPED BY THIS SPELL. - LESS: 1,5,HOLY WATER AND A CRUCIFIX. - BLESSED WEAPON DOES EXTRA DAMAGE TO UNHOLY CREATURES. - RAINBOOST: 3,6,ANYTHING THAT STORES INFO. - HE CASTER'S INTELLIGENCE IS IMPROVED SIGNIFICANTLY. - OURAGE: 3,8, A SMALL GLASS OF ALCOHOL. - HIS CAUSES THE CASTER FORGET ALL FEAR. - URE WOUNDS: 9,12 A GLASS OF HOLY WATER. - HE CASTER'S BODY IS RESTORED TO FULL PHYSICAL HEALTH. - NCHANT WEAPON: 3,6, AN EMERALD AND A FILE (WEAPON). - HIS SPELL DOES EXTRA DAMAGE AND IS EASIER TO WIELD. - EAR: 6,7, AN EYE FROM THE WITCH. - HIS SPELL CAUSES GREAT FEAR IN WEAKER ENEMIES. - IREBALL: 4,8, HIGHLY IGNITABLE MATERIAL. - BALL OF FLAMES IN PROJECTED TOWARDS A TARGET CAUSING MODERATE DAMAGE. - REEZING BLADE: 8,9, TWO COLD ITEMS. - HE WEAPON BECOMES VERY COLD, AND DOES EXTRA DAMAGE. - EALING HANDS: 1,3, NONE. - HIS SPELL HASA MINOR HEALING EFFECT ON ONE BODY AREA. - ERBAL HEALING: 5,6 AN EDIBLE FUNGI. - HIS SPELL RESULTS IN A MAJOR HEALING TOONE BODY ARE AND MINOR TO ALL OTHERS. - OLY BLAST: 5,6, TWO GOOD RELIGIOUS ARTICLES. - BOLT OF GOODNESS IS FIRED CAUSING MODERATE DAMAGE TO UNHOLY MONSTERS. - CE DART: 1,4, NO INGREDIENTS. - HEN CAST, PROJECTS A SHARD OF ICE AT THE TARGET,CAUSING LOW DAMAGE. - IGHTNING BOLT: 7,11, AN AMETHYST AND A PLATE. - LECTRICITY STREAMS FROM THE PLAYER'S FINGERTIPS CAUSING SERIOUS DAMAGE. - UCK: 2,4, SOMETHING ASSOCIATED WITH GOOD FORTUNE. - HE CASTER WILL BECOME VERY LUCKY. - AGIC MUSCLES: 5,7, THREE METAL OBJECTS. - IGHTY STRENGTH IS BESTOWED UPON THE USER OF THIS SPELL. - AGICAL ARMOUR: 7,12, TWO ITEMS MADE OF PRECIOUS METAL. - HIS IS A MORE POWERFUL VERSION OF THE PROTECTION SPELL. - OVA: 9,15, AN INFLAMMABLE LIQUID. - STREAM OF FIRE IS PRODUCED WHICH DEVAS- TATES ALL MONSTERS IN SIGHT. - ROTECTION: 2,6, A METAL OBJECT. - HE CASTER IS ENCASED IN A MAGICAL FIELD WHICH REDUCES DAMAGE TAKEN. - ESIST FIRE: 5,7, FIRE EXTINGUISHER. - HILE UNDER THE INFLUENCE OF THIS SPELL,THE CASTER IS IMMUNE TO ALL FIRE DAMAGE. - ESURRECT: 10,20, UNKNOWN. - ESTORES TO LIFE A HOLY PERSON. - EVIVE: 4,6, A STRONG SMELLING ITEM. - HE CASTER BECOMES UNCONSCIOUS, HE IS HEALED AUTOMATICALLY. - UMMON STORM: 7,9, A BAROMETER. - HEN CAST FROM ON HIGH, A STORM IS SUMMONED. - RUEFLIGHT: 8,9, FEATHERS. - AGIC ALWAYS HITS THE MOST VULNERABLE AREAS OF THE ENEMY. - URN UNDEAD: 3,12, A BRAIN. - HIS SPELL REPELS UNDEAD CREATURES. - NHOLY BARRIER: 3,5, A BIBLE. - NYTHING UNHOLY MAY NOT PASS THROUGH THE BARRIER. - NSEEN SHIELD: 1,3, NO INGREDIENTS. - AINKILLER -